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Buttons

Buttons are interactive components that trigger specific actions. The label on a button describes the action that will occur when it is clicked by the user.

Compnent Demo

<button type="button" class="dga-btn dga-primary">Button</button>

Appearance

The Platforms Code Design system includes four types of buttons: Standard Buttons, menu buttons, destructive buttons, icon buttons, and close buttons. Standard buttons are used for primary actions, while Destructive buttons are used for significant actions like data deletion, Menu buttons provide multiple options, and close buttons dismiss dialogues or exit functions. This range of buttons caters to a variety of user interactions.

Types

Buttons are available in four variants:
  • Standard Button: A standard button is a fundamental user interface element that triggers a single action or event. It's typically used to initiate common and routine actions within an application or a website.
  • Destructive Button: Destructive buttons perform irreversible actions, like deleting data or cancelling important processes. To avoid accidental clicks, they need thoughtful use and user confirmation.
  • Menu Button: Menu button functions as a toggle to reveal a menu presenting various options.
  • Icon Buttons: Every type can take the form of an icon button, where the emphasis is primarily on one visual symbols (icon) to communicate their intended purpose.

Styles

Buttons are available in four styles:

Within the Platforms code, buttons are designed to convey three distinct levels of emphasis, each denoting a specific degree of importance. High-emphasis buttons serve a pivotal role by being strategically employed for actions that demand prominence and need to stand out significantly. These high-emphasis buttons are typically reserved for critical calls-to-action (CTAs) and primary actions, ensuring they capture the user's attention effectively. On the other hand, lower-emphasis buttons are designated for actions of reduced importance, often associated with secondary or less critical functions within the interface. This meticulous differentiation in emphasis levels contributes to a well-structured and user-centric design, guiding users through the platform with clarity and precision.

In Platforms Code, buttons convey three levels of emphasis: high, medium, and low. High-emphasis buttons stand out for critical actions like primary calls-to-action (CTAs). Lower-emphasis buttons are for less crucial functions. This differentiation ensures clarity and precision in user interaction.

Behaviors (States)

Buttons in the Platforms Code exhibit various behaviors depending on user interaction. The states of button behaviors are:
  • Default: The default state of a button when it is not being interacted with. It appears as a standard, clickable button.
  • Hovered: Occurs when the user moves the cursor over the button without clicking.
  • Pressed: This state is triggered when the user clicks or taps the button. It provides feedback that the button has been successfully activated.
  • Selected: Applicable in scenarios where buttons can be toggled on and off. Indicates that the button is currently selected or activated.
  • Disabled: The disabled state of a button is a condition where the button is not clickable or interactive. This state is often used in user interfaces to communicate that the button cannot be activated under the current circumstances.

Icon Placement in Buttons: Leading Icon and Trailing Icon

Icons in Platforms Code the icon can be a leading icon or trailing icon. A trailing icon follows the button label, while a leading icon precedes it. Both types serve similar purposes, offering visual cues and enhancing the user interface. However, their use varies based on content flow, level of emphasis or interface directionality.

The leading icon often draws attention first, followed by the button text. This can be useful when you want to emphasize a specific action or feature.

Trailing icons work best as a complement to the button label, especially when they serve a supplementary or visual role rather than a primary functional indicator. This approach is suitable when the emphasis is on the text, making it common in situations where the text provides a clear description of the button's purpose.

Anatomy

  • Container: The clickable area that holds all the elements.
  • Button Label: Displays the title of the button.
  • Loading or trailing Icon: Provides visual representation of the button's purpose or name.

Accessibility

Button serve as an essential tool for providing contextual information and aiding workflows, particularly for users with disabilities. It is crucial to ensure that these modal are accessible, allowing all users to perceive, understand, operate, and interact with them effectively.